head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Tim Schafer's heavy-metal open world that morphs into RTS-style stage battles.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
Brütal Legend leans Optimization (Practiced Mastery); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Hack-and-slash combat is forgiving
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Multiplayer stage battles pit you against adapting commanders
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Tzar: The Burden of the Crown leans a little harder on variance, though the gap is small.
Brütal Legend
Unit skirmish chaos adds noise
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Tzar: The Burden of the Crown leans a little harder on optimization, though the gap is small.
Brütal Legend
Stage-battle economy and unit counters reward strategy
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.