head to head
Brute ForcevsDeath's Door
Brute Force leans Execution (Practiced Mastery); Death's Door leans Execution (Practiced Mastery).
Brute ForceDeath's Door
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance2 vs 1
Brute Force leans harder on variance: Encounters are largely fixed once known
Optimization4 vs 5
Death's Door leans harder on optimization: Stat allocation and weapon choice
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

