head to head
Buckshot Roulette asks more than Life is Strange, and the gap is reads.

Variance · Systems & Chaos
A tense one-on-one Russian roulette duel with a shotgun.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Buckshot Roulette leans Variance (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Buckshot Roulette
Trivial click inputs.
Life is Strange
Rewind mechanic removes virtually any failure state
Buckshot Roulette leans clearly harder on reads.
Buckshot Roulette
Dealer has minor adaptive bluff tells.
Life is Strange
Scripted teen drama; no opponent models the player
Buckshot Roulette leans clearly harder on variance.
Buckshot Roulette
Shell order is hidden and random.
Life is Strange
Rewind obscures which choices are truly consequential
Buckshot Roulette leans a little harder on optimization, though the gap is small.
Buckshot Roulette
Probability tracking and item use reward optimization.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.