head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A vertical-scrolling bullet-hell shoot-em-up.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Bullet Soul leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Bullet Soul leans a little harder on execution, though the gap is small.
Bullet Soul
dense bullet dodging demands precise reflexes
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bullet Soul
bullet patterns fixed, not adaptive
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bullet Soul
minimal pattern randomness
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bullet Soul
pattern memorization for scoring runs
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.