head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An arcade FPS that scores you for killing enemies in the most creative ways possible.
Execution · Practiced Mastery
A sci-fi survival shooter rewarding precise limb-targeting and resource routing.
Bulletstorm leans Execution (Practiced Mastery); Dead Space Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bulletstorm
Leash, kick, and shot timing drive skillshot chains
Dead Space Remake
Strategic dismemberment demands precise aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bulletstorm
Enemies are scripted fodder for your combos
Dead Space Remake
Necromorphs use scripted spawn patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bulletstorm
Arenas and spawns are fixed and learnable
Dead Space Remake
Spawn director adds modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bulletstorm
Maximising skillshot score per arena is a solvable puzzle
Dead Space Remake
Weapon upgrades and ammo economy routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.