head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Rockstar's open-world schoolyard adventure about surviving a corrupt boarding school.

Optimization · Practiced Mastery
Slapstick physics puzzler about hauling a wobbly ragdoll through dreamscapes.
Bully leans Optimization (Practiced Mastery); Human: Fall Flat leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Brawling and minigames take modest reflexes
Human: Fall Flat
Wrestling floppy physics limbs is the joke
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Schoolyard AI is scripted
Human: Fall Flat
No adversary, only wobbly geometry
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Open world is largely deterministic
Human: Fall Flat
Physics jank adds slapstick unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Class minigames, schedules, and mission routing reward planning
Human: Fall Flat
Puzzle solutions and shortcut discovery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.