head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim and survival against alien swarms.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Bunch of Heroes leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Twin-stick aiming and dodging swarms is the core
Golden Axe
Spacing, throws, and mount control under arcade pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Enemies swarm on scripted AI, no adaptation
Golden Axe
Enemies are scripted; only co-op adds human texture
Bunch of Heroes leans a little harder on variance, though the gap is small.
Bunch of Heroes
Enemy spawns and waves add some randomness
Golden Axe
Enemy mixes vary little between credits
Golden Axe leans a little harder on optimization, though the gap is small.
Bunch of Heroes
Upgrade and co-op positioning choices matter lightly
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.