head to head
Burnout 3: TakedownvsMotoGP 2
Burnout 3: Takedown leans Execution (Pure Mechanics); MotoGP 2 leans Execution (Practiced Mastery).
Burnout 3: TakedownMotoGP 2
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance2 vs 1
Burnout 3: Takedown leans harder on variance: Traffic and crash chaos inject randomness
Optimization5 vs 6
MotoGP 2 leans harder on optimization: Bike setup and racing-line study yield repeatable lap-time gains
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

