head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
The beloved arcade racer where slamming rivals into walls is the point.

Execution · Pure Mechanics
High-speed trick execution along optimised lines down fixed mountains.
Burnout 3: Takedown leans Execution (Pure Mechanics); SSX leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout 3: Takedown
High-speed control and takedown timing are everything
SSX
Trick timing, landings and line control at speed are everything
Burnout 3: Takedown leans a little harder on reads, though the gap is small.
Burnout 3: Takedown
Online rivals bait slams, modestly
SSX
Rival AI racers are aggressive but mappable
Burnout 3: Takedown leans a little harder on variance, though the gap is small.
Burnout 3: Takedown
Traffic and crash chaos inject randomness
SSX
Courses are fixed once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout 3: Takedown
Track knowledge and boost routes reward study
SSX
Optimal trick lines and shortcut routing maximise score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.