head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An open-world arcade racer defined by high-speed reflex driving.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Burnout Paradise Remastered leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Burnout Paradise Remastered leans a little harder on execution, though the gap is small.
Burnout Paradise Remastered
high-speed drifting and crash-avoidance reflexes
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Burnout Paradise Remastered leans a little harder on reads, though the gap is small.
Burnout Paradise Remastered
AI traffic barely adapts to player
Super Mario World
Scripted Koopas adapt to nothing
Burnout Paradise Remastered leans a little harder on variance, though the gap is small.
Burnout Paradise Remastered
traffic pattern randomness affects runs
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise Remastered
route knowledge and vehicle unlock choices
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.