head to head
Burnout ParadisevsCel Damage
Burnout Paradise leans Execution (Pure Mechanics); Cel Damage leans Execution (Pure Mechanics).
Burnout ParadiseCel Damage
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Cel Damage leans harder on reads: Local human opponents add light prediction; AI is patterned
Variance2 vs 3
Cel Damage leans harder on variance: Weapon pickups scatter randomly across arenas
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

