head to head

Burnout Paradise cover artvsMarc Ecko's Getting Up: Contents Under Pressure cover art

Burnout ParadisevsMarc Ecko's Getting Up: Contents Under Pressure

Burnout Paradise leans Execution (Pure Mechanics); Marc Ecko's Getting Up: Contents Under Pressure leans Execution (Pure Mechanics).

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION3 /10
Burnout ParadiseMarc Ecko's Getting Up: Contents Under Pressure

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance2 vs 1

Burnout Paradise leans harder on variance: Crash physics and traffic spawns

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Burnout Paradise

full breakdown

Marc Ecko's Getting Up: Contents Under Pressure