head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A driving sim testing smooth vehicle handling against timetables and traffic rules.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Bus Driver leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Bus Driver leans a little harder on execution, though the gap is small.
Bus Driver
Smooth braking and lane discipline are the physical test
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bus Driver
Traffic follows predictable scripted rules
Shenmue
NPCs run daily scripts; nothing adapts to you
Shenmue leans a little harder on variance, though the gap is small.
Bus Driver
Routes and conditions are set per scenario
Shenmue
First playthrough leans on not knowing schedules and clues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bus Driver
Timetable adherence and rule-following decide the score
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.