head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade positioning and pop-order planning against deterministic bouncing balloons.

Execution · Practiced Mastery
A 2D platformer where pirate gear unlocks new movement abilities across interconnected islands.
Buster Bros. leans Execution (Practiced Mastery); Shantae and the Pirate's Curse leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Buster Bros.
Dodging splitting balloons while firing demands precise positioning
Shantae and the Pirate's Curse
Precise platforming and boss dodges demand clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Buster Bros.
Balloons bounce on pure deterministic physics
Shantae and the Pirate's Curse
Enemies and bosses run fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Buster Bros.
Weapon drops vary slightly per clear
Shantae and the Pirate's Curse
Layouts and item locations are static once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Buster Bros.
Optimal pop order per fixed stage layout is learnable
Shantae and the Pirate's Curse
Item order and route knowledge matter, especially speedrunning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.