head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Punishing 2D gunplay that tests raw aim and movement against fixed deadly rooms.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.
Butcher leans Execution (Pure Mechanics); Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Brutal twitch aim and movement under instant-death pressure
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Enemy placements and behaviours are fixed scripts
Crash Bandicoot 4: It's About Time
Scripted bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Levels are deterministic, runs differ only by your play
Crash Bandicoot 4: It's About Time
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Weapon choice and room routing reward study
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.