head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Punishing 2D gunplay that tests raw aim and movement against fixed deadly rooms.

Execution · Pure Mechanics
A skateboarding sandbox where tricks come from analog stick flicks rather than button combos.
Butcher leans Execution (Pure Mechanics); Skate 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Brutal twitch aim and movement under instant-death pressure
Skate 2
Flick-it stick controls map tricks to genuine manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Enemy placements and behaviours are fixed scripts
Skate 2
Solo sandbox, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Levels are deterministic, runs differ only by your play
Skate 2
Static city, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Butcher
Weapon choice and room routing reward study
Skate 2
Spot selection and line planning improve scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.