head to head
CadashvsGhost of Tsushima
Cadash leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
CadashGhost of Tsushima
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Ghost of Tsushima leans harder on reads: Mongol AI is scripted, not adaptive
Variance2 vs 1
Cadash leans harder on variance: Dungeon layouts are unknown only on first credit
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

