head to head
Cadence of HyrulevsDoom (1993)
Cadence of Hyrule leans Execution (Practiced Mastery); Doom (1993) leans Execution (Pure Mechanics).
Cadence of HyruleDoom (1993)
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization6 vs 5
Cadence of Hyrule leans harder on optimization: Item routes and combat patterns reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

