head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Classic Roman city builder dominated by mastering its walker-based logistics.

Optimization · Pure Optimization
A tower defense testing optimal tower combinations against scripted waves.
Caesar III leans Optimization (Pure Optimization); Element TD 2 leans Optimization (Pure Optimization).
Element TD 2 leans a little harder on execution, though the gap is small.
Caesar III
Mouse-driven building, no pressure
Element TD 2
Light micro on tower placement timing, minimal twitch
Element TD 2 leans a little harder on reads, though the gap is small.
Caesar III
Invasions are scheduled, not adaptive
Element TD 2
Scripted enemy waves, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar III
Minor walker pathing unpredictability
Element TD 2
Wave composition known, little hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar III
Housing blocks and walker logistics are solvable systems
Element TD 2
Optimal tower combos and placement IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.