head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Roman city builder about zoning, supply chains and keeping plebs and patricians content.

Optimization · Pure Optimization
A compulsive grind-and-automate sandbox where optimizing the resource loop is the whole game.
Caesar IV leans Optimization (Pure Optimization); Forager leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar IV
Pause-friendly mouse management; no dexterity ceiling.
Forager
Click-and-walk inputs, no dexterity ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar IV
Invasions and gods are scripted, never adaptive.
Forager
No opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar IV
Fires, plagues and barbarian timing add mild unknowns.
Forager
Minor drop randomness, quickly irrelevant
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Caesar IV
Housing blocks, walker logistics and supply chains are solvable.
Forager
Pure economy loop: automate, expand, compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.