head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A vertical shoot-em-up with anime characters and bullet-hell patterns.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Caladrius Blaze leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Caladrius Blaze leans a little harder on execution, though the gap is small.
Caladrius Blaze
Precise bullet-dodging and shot placement
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Caladrius Blaze
Enemy patterns are scripted, not adaptive
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Caladrius Blaze
Minimal randomness, fixed enemy patterns
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Caladrius Blaze
Power-up routing and pattern memorization
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.