head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Lovecraftian first-person horror where survival means learning Innsmouth's scripted terrors.

Optimization · Practiced Mastery
A mobile endless-runner spin-off of Crash Bandicoot with base-building elements.
Call of Cthulhu: Dark Corners of the Earth leans Optimization (Practiced Mastery); Crash Bandicoot: On the Run! leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu: Dark Corners of the Earth
Tense chase and shooting sequences need steady hands
Crash Bandicoot: On the Run!
Timed swipes and dodges in endless-runner segments.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu: Dark Corners of the Earth
Cultists follow scripts, never adapt
Crash Bandicoot: On the Run!
No opposing player, purely solo runner mechanics.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu: Dark Corners of the Earth
First-run dread from unknown scripted events
Crash Bandicoot: On the Run!
Randomized run layouts and loot drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu: Dark Corners of the Earth
Learning routes, hiding spots, and sequences solves it
Crash Bandicoot: On the Run!
Base-building and resource optimization define long-term progress.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Call of Cthulhu: Dark Corners of the Earth →
full breakdown
Crash Bandicoot: On the Run! →