head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A narrative horror-investigation game where uncovering the mystery outweighs any mechanical challenge.

Optimization · Light / Casual
A guided horror story that tests patience and light puzzle-spotting, not skill.
Call of Cthulhu leans Optimization (Light / Casual); Close to the Sun leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
light stealth timing, mostly minor
Close to the Sun
Walking with occasional scripted chases - minimal dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
no opponents, narrative investigation
Close to the Sun
Scripted horror story, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
skill checks add randomness
Close to the Sun
Scares are unknown first time, fixed forever after
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Cthulhu
stat allocation lightly solvable
Close to the Sun
Light environmental puzzles with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.