head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Treyarch's future-tech Call of Duty that anchored competitive console FPS.

Execution · Pure Mechanics
Trilogy capstone whose equal-start arena multiplayer defined a console generation.
Call of Duty: Black Ops II leans Execution (Pure Mechanics); Halo 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops II
Snap aim and movement speed decide split-second gunfights
Halo 3
Precision aim and grenade-melee timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops II
Human lobbies adapt rotations; pros mind-game spawns
Halo 3
Equal-start fights reward predicting humans
Call of Duty: Black Ops II leans a little harder on variance, though the gap is small.
Call of Duty: Black Ops II
Spawn flips and scorestreak chaos inject randomness
Halo 3
Equipment pickups and spawn variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops II
Pick-10 classes and streak economies reward optimization
Halo 3
Power-weapon timers and map control
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.