head to head
Call of Duty: Black Ops asks more than SoulCalibur III, and the gap is variance.

Execution · Competitive PvP
Cold War-era shooter pairing twitch multiplayer with the cult Zombies mode.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Call of Duty: Black Ops leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Call of Duty: Black Ops leans a little harder on execution, though the gap is small.
Call of Duty: Black Ops
Gunfights hinge on aim and reaction speed
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
SoulCalibur III leans a little harder on reads, though the gap is small.
Call of Duty: Black Ops
Reading human opponents' positioning and timing
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Call of Duty: Black Ops leans clearly harder on variance.
Call of Duty: Black Ops
Spawns, care packages, zombies RNG
SoulCalibur III
Deterministic combat with nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops
Class builds, map control, zombies routing
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.