head to head
Call of Duty: Black Ops asks more than The Lord of the Rings: Conquest, and the gap is execution.

Execution · Competitive PvP
Cold War-era shooter pairing twitch multiplayer with the cult Zombies mode.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Call of Duty: Black Ops leans Execution (Competitive PvP); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Call of Duty: Black Ops leans clearly harder on execution.
Call of Duty: Black Ops
Gunfights hinge on aim and reaction speed
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
Call of Duty: Black Ops leans clearly harder on reads.
Call of Duty: Black Ops
Reading human opponents' positioning and timing
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Call of Duty: Black Ops leans clearly harder on variance.
Call of Duty: Black Ops
Spawns, care packages, zombies RNG
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Call of Duty: Black Ops leans clearly harder on optimization.
Call of Duty: Black Ops
Class builds, map control, zombies routing
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.