head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Mobile shooter execution with human prediction, plus loot variance in battle royale.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.
Call of Duty: Mobile leans Execution (Competitive PvP); Delta Force leans Execution (Competitive PvP).
Delta Force leans a little harder on execution, though the gap is small.
Call of Duty: Mobile
Touch or controller aim and movement decide gunfights
Delta Force
Gunfights and recoil control decide most engagements
Delta Force leans a little harder on reads, though the gap is small.
Call of Duty: Mobile
Human lobbies adapt rotations and peeks each match
Delta Force
Predicting human rotations and pushes runs through every mode
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Battle royale drops and loot add run-to-run randomness
Delta Force
Extraction loot and operator gadget chaos add noise
Delta Force leans a little harder on optimization, though the gap is small.
Call of Duty: Mobile
Loadout meta and map spawn knowledge reward study
Delta Force
Loadout economy and objective sequencing set the floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.