head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Mobile shooter execution with human prediction, plus loot variance in battle royale.

Execution · Competitive PvP
Round-based gunfights where aim and predicting human site plays carry games.
Call of Duty: Mobile leans Execution (Competitive PvP); Rogue Company leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Touch or controller aim and movement decide gunfights
Rogue Company
Third-person gunfights and movement decide rounds
Rogue Company leans a little harder on reads, though the gap is small.
Call of Duty: Mobile
Human lobbies adapt rotations and peeks each match
Rogue Company
Round-based PvP rewards predicting site hits and peeks
Call of Duty: Mobile leans a little harder on variance, though the gap is small.
Call of Duty: Mobile
Battle royale drops and loot add run-to-run randomness
Rogue Company
Mild spread and ability randomness only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Loadout meta and map spawn knowledge reward study
Rogue Company
Economy buys and ability synergies are learnable structure
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.