head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Mobile shooter execution with human prediction, plus loot variance in battle royale.

Execution · Competitive PvP
A football sim testing input precision and reading an opponent's positioning.
Call of Duty: Mobile leans Execution (Competitive PvP); World Soccer Jikkyou Winning Eleven 3: Final Ver. leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Touch or controller aim and movement decide gunfights
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Precise passing, shooting and timing inputs decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Human lobbies adapt rotations and peeks each match
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Human opponents adapt; AI is largely scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Battle royale drops and loot add run-to-run randomness
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Shot and tackle outcomes have some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Mobile
Loadout meta and map spawn knowledge reward study
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Formation and tactical choices reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Call of Duty: Mobile →
full breakdown
World Soccer Jikkyou Winning Eleven 3: Final Ver. →