head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Fast arena shooter with deep loadout tuning.

Execution · Grand Arena
Hero shooter with team-up ability synergies.
Call of Duty: Modern Warfare III leans Execution (Grand Arena); Marvel Rivals leans Execution (Grand Arena).
Call of Duty: Modern Warfare III leans a little harder on execution, though the gap is small.
Call of Duty: Modern Warfare III
Fast TTK punishes any aim error
Marvel Rivals
Hero aim and ability timing
Marvel Rivals leans a little harder on reads, though the gap is small.
Call of Duty: Modern Warfare III
Sliding and pre-aim duels reward prediction
Marvel Rivals
Team-fight cooldown trading is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Modern Warfare III
Spawn flips and map traffic add noise
Marvel Rivals
Map and team comp roll affects
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Modern Warfare III
Loadouts, perks, attachments heavily tuned
Marvel Rivals
Hero synergies and team-up combos deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.