head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Practiced Mastery
A dexterity-focused card-cheating game where executing sleight-of-hand maneuvers under time pressure is the primary test.
Call of Duty: World at War leans Execution (Practiced Mastery); Card Shark leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
Card Shark
Cheating gestures require precise timing and sleight-of-hand inputs
Call of Duty: World at War leans a little harder on reads, though the gap is small.
Call of Duty: World at War
Human opponents reward positioning prediction
Card Shark
NPC marks follow scripted reactions; not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
Card Shark
Card distribution contains some hidden info but is secondary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Perk loadouts and map control are learnable
Card Shark
Learning optimal cheat sequences and tells is a solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.