head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Practiced Mastery
A pack-racing game where contact management and positional reads matter alongside setup work.
Call of Duty: World at War leans Execution (Practiced Mastery); GRID Legends leans Execution (Practiced Mastery).
GRID Legends leans a little harder on execution, though the gap is small.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
GRID Legends
Multi-class pack racing rewards precise braking and positional awareness
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Human opponents reward positioning prediction
GRID Legends
Aggressive AI nemesis system and human lobbies require opponent reading
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
GRID Legends
Multi-car incidents and nemesis aggression add real race chaos
GRID Legends leans a little harder on optimization, though the gap is small.
Call of Duty: World at War
Perk loadouts and map control are learnable
GRID Legends
Car upgrades, team hire and race strategy are cleanly solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.