head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Pure Mechanics
An arcade kart racer testing drift handling and stunt execution.
Call of Duty: World at War leans Execution (Practiced Mastery); Joy Ride Turbo leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
Joy Ride Turbo
Precise drifting and stunt timing decide races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Human opponents reward positioning prediction
Joy Ride Turbo
Some anticipation of human rivals in multiplayer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
Joy Ride Turbo
Item pickups and track hazards add minor chaos
Call of Duty: World at War leans a little harder on optimization, though the gap is small.
Call of Duty: World at War
Perk loadouts and map control are learnable
Joy Ride Turbo
Racing lines and car unlocks reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.