head to head
Left 4 Dead asks more than Call of Duty: World at War, and the gap is variance.

Execution · Practiced Mastery
A gritty WWII Call of Duty that introduced the Zombies mode.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.
Call of Duty: World at War leans Execution (Practiced Mastery); Left 4 Dead leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Twitch gunfights in fast multiplayer lobbies
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Call of Duty: World at War leans a little harder on reads, though the gap is small.
Call of Duty: World at War
Human opponents reward positioning prediction
Left 4 Dead
Versus mode adds human ambush mindgames
Left 4 Dead leans clearly harder on variance.
Call of Duty: World at War
Random lobbies, spawns, and zombie waves
Left 4 Dead
AI Director randomizes hordes, items, and specials
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: World at War
Perk loadouts and map control are learnable
Left 4 Dead
Team spacing, route choice, and resource discipline
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.