head to head

Call of Duty: World at War cover artvsTom Clancy's Rainbow Six: Rogue Spear cover art

Call of Duty: World at WarvsTom Clancy's Rainbow Six: Rogue Spear

Call of Duty: World at War leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six: Rogue Spear leans Optimization (Practiced Mastery).

EXECUTION7 /10READS3 /10VARIANCE3 /10OPTIMIZATION5 /10
Call of Duty: World at WarTom Clancy's Rainbow Six: Rogue Spear

Axis by axis

Execution7 vs 6

Call of Duty: World at War leans harder on execution: Twitch gunfights in fast multiplayer lobbies

Reads3 vs 4

Tom Clancy's Rainbow Six: Rogue Spear leans harder on reads: Multiplayer rewards predicting human entry points and timing

Variance3 vs 3

Even - both lean on variance about the same.

Optimization5 vs 7

Tom Clancy's Rainbow Six: Rogue Spear leans harder on optimization: Pre-mission waypoint planning is half the game

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Call of Duty: World at War

full breakdown

Tom Clancy's Rainbow Six: Rogue Spear