head to head
Call of Duty: World at WarvsTom Clancy's Rainbow Six: Rogue Spear
Call of Duty: World at War leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six: Rogue Spear leans Optimization (Practiced Mastery).
Call of Duty: World at WarTom Clancy's Rainbow Six: Rogue Spear
Axis by axis
Execution7 vs 6
Call of Duty: World at War leans harder on execution: Twitch gunfights in fast multiplayer lobbies
Reads3 vs 4
Tom Clancy's Rainbow Six: Rogue Spear leans harder on reads: Multiplayer rewards predicting human entry points and timing
Variance3 vs 3
Even - both lean on variance about the same.
Optimization5 vs 7
Tom Clancy's Rainbow Six: Rogue Spear leans harder on optimization: Pre-mission waypoint planning is half the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

