head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A back-to-basics WWII Call of Duty centered on grounded multiplayer gunfights.

Execution · Practiced Mastery
The sequel adding Horde mode to the campaign-plus-versus cover shooter formula.
Call of Duty: WWII leans Execution (Practiced Mastery); Gears of War 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: WWII
Boots-on-ground gunskill decides most fights
Gears of War 2
Gnasher battles and movement tech set the ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: WWII
Predicting enemy pushes on lanes matters
Gears of War 2
Human opponents in versus drive prediction play
Call of Duty: WWII leans a little harder on variance, though the gap is small.
Call of Duty: WWII
Spawns and loot crates inject randomness
Gears of War 2
Horde spawns add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: WWII
Division builds and map lanes are learnable
Gears of War 2
Power-weapon timing and positioning are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.