head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The original 2003 WWII shooter built around cinematic squad set pieces.

Execution · Practiced Mastery
A stylish pixel-art action-adventure with silent storytelling.
Call of Duty leans Execution (Practiced Mastery); Hyper Light Drifter leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Aim and reaction carry the scripted firefights
Hyper Light Drifter
Quick dash-slash combat with tight windows
Call of Duty leans a little harder on reads, though the gap is small.
Call of Duty
Light multiplayer prediction; campaign AI is scripted
Hyper Light Drifter
Scripted bosses with patterns
Call of Duty leans a little harder on variance, though the gap is small.
Call of Duty
Some spawn and hit unpredictability
Hyper Light Drifter
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Memorising set pieces and weapon positions
Hyper Light Drifter
Module loadouts and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.