head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The original 2003 WWII shooter built around cinematic squad set pieces.

Execution · Practiced Mastery
N64 spy FPS famed for gadget-heavy missions and bot-filled multiplayer.
Call of Duty leans Execution (Practiced Mastery); Perfect Dark leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Aim and reaction carry the scripted firefights
Perfect Dark
N64 manual aim and tight mission play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Light multiplayer prediction; campaign AI is scripted
Perfect Dark
Multiplayer and clever sims add some human-style adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Some spawn and hit unpredictability
Perfect Dark
Mission scripting fixed once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Memorising set pieces and weapon positions
Perfect Dark
Objective routing on harder difficulty tiers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.