head to head
Call of DutyvsTimeSplitters
Call of Duty leans Execution (Practiced Mastery); TimeSplitters leans Execution (Pure Mechanics).
Call of DutyTimeSplitters
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 4
TimeSplitters leans harder on reads: Local multiplayer adds human guessing; bots do not adapt
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 4
Call of Duty leans harder on optimization: Memorising set pieces and weapon positions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

