head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original 2003 WWII shooter built around cinematic squad set pieces.

Execution · Practiced Mastery
Stick execution and opponent prediction inside licensed tournament football.
Call of Duty leans Execution (Practiced Mastery); UEFA Champions League 2006–2007 leans Execution (Practiced Mastery).
Call of Duty leans a little harder on execution, though the gap is small.
Call of Duty
Aim and reaction carry the scripted firefights
UEFA Champions League 2006–2007
Pass timing and shot placement decide most goals
UEFA Champions League 2006–2007 leans a little harder on reads, though the gap is small.
Call of Duty
Light multiplayer prediction; campaign AI is scripted
UEFA Champions League 2006–2007
Human opponents bait tackles and disguise attacks
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Some spawn and hit unpredictability
UEFA Champions League 2006–2007
Deflections and AI bounces add match noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty
Memorising set pieces and weapon positions
UEFA Champions League 2006–2007
Squad selection and tactical setup are solvable preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.