head to head
Call of Juarez: Bound In BloodvsFeist
Call of Juarez: Bound In Blood leans Execution (Practiced Mastery); Feist leans Execution (Pure Mechanics).
Call of Juarez: Bound In BloodFeist
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Feist leans harder on variance: Unscripted physics interactions make encounters play out differently
Optimization4 vs 3
Call of Juarez: Bound In Blood leans harder on optimization: Cover routes and concentration-mode usage are learnable patterns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

