head to head
Call of Juarez: GunslingervsDead Island Retro Revenge
Call of Juarez: Gunslinger leans Execution (Practiced Mastery); Dead Island Retro Revenge leans Execution (Practiced Mastery).
Call of Juarez: GunslingerDead Island Retro Revenge
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Dead Island Retro Revenge leans harder on variance: Spawn sequences surprise only until memorised
Optimization6 vs 5
Call of Juarez: Gunslinger leans harder on optimization: Score routes, skill trees, duel timing knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

