head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arcade western shooter narrated as a bounty hunter's tall tale.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.
Call of Juarez: Gunslinger leans Execution (Practiced Mastery); Devil World leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Quick-draw duels and combo shooting demand precision
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Enemies are scripted gallery targets
Devil World
Demons chase on simple fixed logic
Devil World leans a little harder on variance, though the gap is small.
Call of Juarez: Gunslinger
Minor enemy placement surprises first run
Devil World
Scroll direction shifts add mild unpredictability
Call of Juarez: Gunslinger leans a little harder on optimization, though the gap is small.
Call of Juarez: Gunslinger
Score routes, skill trees, duel timing knowledge
Devil World
Maze routes and cross timing are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.