head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade western shooter narrated as a bounty hunter's tall tale.

Execution · Practiced Mastery
Compile's mecha vertical shmup for the Genesis, famed for speed and configurable option pods.
Call of Juarez: Gunslinger leans Execution (Practiced Mastery); M.U.S.H.A. leans Execution (Practiced Mastery).
M.U.S.H.A. leans a little harder on execution, though the gap is small.
Call of Juarez: Gunslinger
Quick-draw duels and combo shooting demand precision
M.U.S.H.A.
Fast vertical dodging through dense fire tests the hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Enemies are scripted gallery targets
M.U.S.H.A.
Enemies follow fixed choreography.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Minor enemy placement surprises first run
M.U.S.H.A.
Stages are fixed and memorisable.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Score routes, skill trees, duel timing knowledge
M.U.S.H.A.
Option formations and weapon choice reward system mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.