head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade western shooter narrated as a bounty hunter's tall tale.

Execution · Practiced Mastery
Routing and executing perfect scoring runs through scripted shooting arenas.
Call of Juarez: Gunslinger leans Execution (Practiced Mastery); The Club leans Execution (Practiced Mastery).
The Club leans a little harder on execution, though the gap is small.
Call of Juarez: Gunslinger
Quick-draw duels and combo shooting demand precision
The Club
Chaining kills without dropping combo demands fast precise aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Enemies are scripted gallery targets
The Club
Enemy spawns are scripted and memorisable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Minor enemy placement surprises first run
The Club
Nothing random once spawn layouts are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: Gunslinger
Score routes, skill trees, duel timing knowledge
The Club
Score routes through each arena are the real puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.