head to head
Call of Juarez: The Cartel asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Routine shooter aim through scripted cartel firefights.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Call of Juarez: The Cartel leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Call of Juarez: The Cartel
Standard FPS gunfights run on aim alone
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Call of Juarez: The Cartel leans clearly harder on reads.
Call of Juarez: The Cartel
Co-op secret objectives add mild teammate suspicion
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Juarez: The Cartel
Enemy waves spawn identically each run
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Call of Juarez: The Cartel
Weapon levelling is a thin progression layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.