head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
First-person puzzle adventure unraveling a Lovecraft-tinged island mystery.

Optimization · Pure Optimization
A physics contraption puzzle about routing a creature to its food.
Call of the Sea leans Optimization (Pure Optimization); Eets Munchies leans Optimization (Pure Optimization).
Eets Munchies leans a little harder on execution, though the gap is small.
Call of the Sea
Walking and clicking, no dexterity test
Eets Munchies
Placing items is leisurely, no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
No opponent of any kind
Eets Munchies
Solo puzzle with no opponent
Call of the Sea leans a little harder on variance, though the gap is small.
Call of the Sea
Hidden solutions surprise only once
Eets Munchies
Deterministic contraptions, nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
Deducing fixed puzzle logic is the whole game
Eets Munchies
Designing a chain to feed the creature is the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.