head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
First-person puzzle adventure unraveling a Lovecraft-tinged island mystery.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.
Call of the Sea leans Optimization (Pure Optimization); Graveyard Keeper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
Walking and clicking, no dexterity test
Graveyard Keeper
Light action farming inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
No opponent of any kind
Graveyard Keeper
Villagers run on fixed schedules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
Hidden solutions surprise only once
Graveyard Keeper
Minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of the Sea
Deducing fixed puzzle logic is the whole game
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.