head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based 4X strategy game about optimizing civilization growth and tech trees over centuries.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.
Call to Power II leans Optimization (Pure Optimization); Fire Emblem: Three Houses leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call to Power II
none, purely turn-based decisions
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Call to Power II leans a little harder on reads, though the gap is small.
Call to Power II
limited prediction of AI civ behavior
Fire Emblem: Three Houses
AI follows fixed aggression rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call to Power II
random events and combat outcome rolls
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call to Power II
deep civilization-building and tech optimization
Fire Emblem: Three Houses
Class routing and build planning dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.