head to head
Candy Crush Jelly SagavsCitizen Sleeper
Candy Crush Jelly Saga leans Variance (Systems & Chaos); Citizen Sleeper leans Optimization (Systems & Chaos).
Candy Crush Jelly SagaCitizen Sleeper
Axis by axis
Execution1 vs 0
Candy Crush Jelly Saga leans harder on execution: Tapping and swapping tiles needs no physical skill
Reads1 vs 1
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization6 vs 7
Citizen Sleeper leans harder on optimization: Action allocation and clock management dominate.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

